package com.ran3000.paperball;

import com.ran3000.paperball.framework.GameObject;

public class Shield extends GameObject {
	public static final float SHIELD_Y = 2;
	public static final float SHIELD_WIDTH = 2.24f;
	public static final float SHIELD_HEIGHT = 2.24f;
	
	public Shield(float x) {
		super(x, SHIELD_Y, SHIELD_WIDTH, SHIELD_HEIGHT);
	}
}